ADAM WOLF
Game Programmer
Discord: lord_sarr | Steam : sarr50
Email: Adam-wolf@hotmail.co.uk

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My name is Adam, and I'm the Lead Programmer at Feral Computing.

With over 9 years of working experience utilizing Unreal Engine 4/5

Studied Software Engineering for 4 years at Staffordshire University

QA Tester for GBTN for over 7 years

CV : Link
Unreal Marketplace : Feral Computing

Currently Available to Work Remotely!


Strongest Skills:

  • Prototyping

  • Gameplay Programming

    • AI

    • Combat Systems

    • Cover Systems

    • Character Progression

    • Construction & Crafting

    • Quest Systems

    • Physics Systems

    • Animation Systems

    • UI, HUD and Menus

    • Debugging, Refactoring, and Optimisation

    • Rewrite blueprints in C++

    • Multiplayer Implementation

    • ...and many more!

Skills:

  • Level Design

  • 3D Modelling and Texturing

  • Game Design

  • Server Backends

  • SQL (Databases)

  • Python scripting

Software Skills:

  • Adobe Fuse

  • Autodesk Maya

  • Unreal Engine 4/5

    • Blueprints and C++

      Custom Editor Tools Creation

  • Substance Painter

  • Photoshop

  • Source Control (Git, Perforce, SVN, Plastic)

Skyland of Arnythos - Demo

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Skyland of Arnythos is my own personal project (Currently in Alpha Phase, Pre-Alpha Demo Available on Request)
Skyland of Anythos demo release is scheduled for 2019.

Yunoia: https://www.yunoia.com/b/skyland-of-arnythos/
Facebook: https://www.facebook.com/skylandofarnythos/


Since I been working on this solo, I've had to fulfill every role at least partially.The entire game is coded using combination of C++ and Blueprints (base classes coded in C++, and extended via Blueprints)


The Roles I have to fulfill:

Lead Programmer:

  • AI Programming
  • Gameplay Programming
    • Character Progression.
    • Character Behavior and Controls
    • Combat System
    • Exploration
    • Quest System
    • User Interface (including HUD, Ingame and Main Menu)
    • Sound and Music
    • World and Level Systems
      • Time Progression
      • Ingame Events
        • (eg, Kill Npc X, to Open door Y, or Spawn Creature Z)
  • Optimization
    • Code and Logic.
    • AI

Lead Game Designer and Artist:

  • Full Game Design
    • World
    • Story
    • Style
    • Characters
    • NPC/Enemies
    • Quests
    • Gameplay
    • Items and Equipment
  • Level Design
  • User Interface and HUD

3D Artist and Animator:

  • Animation and Locomotion Systems
  • Retargeting of Animations
    • In UE4 or in an external software such as Maya/Modo
    • The combat system is Animation based, during attack animations, weapon is checked for collisions
  • Characters
  • Modification of 3D Content (such as asset packs purchased from unreal marketplace)
    • Re-Texturing, Modifications of the meshes and/or materials
      • Every piece of content not directly created for Skyland of Arnythos has been modified to fit.
  • Creation of 3D Content
    • Equipment
      • Animates with Wearer
      • Uses Morph Targets to ensure compatibility with multiple NPC Characters and Different Equipment Pieces
    • Weapons
    • Level Assets