Skyland of Arnythos is my own personal project (Currently in Alpha Phase, Pre-Alpha Demo Available on Request)
Skyland of Anythos demo release is scheduled for 2019.
Yunoia: https://www.yunoia.com/b/skyland-of-arnythos/
Facebook: https://www.facebook.com/skylandofarnythos/
Since I been working on this solo, I've had to fulfill every role at least partially.The entire game is coded using combination of C++ and Blueprints (base classes coded in C++, and extended via Blueprints)
The Roles I have to fulfill:
Lead Programmer:
- AI Programming
- Gameplay Programming
- Character Progression.
- Character Behavior and Controls
- Combat System
- Exploration
- Quest System
- User Interface (including HUD, Ingame and Main Menu)
- Sound and Music
- World and Level Systems
- Time Progression
- Ingame Events
- (eg, Kill Npc X, to Open door Y, or Spawn Creature Z)
- Optimization
- Code and Logic.
- AI
Lead Game Designer and Artist:
- Full Game Design
- World
- Story
- Style
- Characters
- NPC/Enemies
- Quests
- Gameplay
- Items and Equipment
- Level Design
- User Interface and HUD
3D Artist and Animator:
- Animation and Locomotion Systems
- Retargeting of Animations
- In UE4 or in an external software such as Maya/Modo
- The combat system is Animation based, during attack animations, weapon is checked for collisions
- Characters
- Modification of 3D Content (such as asset packs purchased from unreal marketplace)
- Re-Texturing, Modifications of the meshes and/or materials
- Every piece of content not directly created for Skyland of Arnythos has been modified to fit.
- Re-Texturing, Modifications of the meshes and/or materials
- Creation of 3D Content
- Equipment
- Animates with Wearer
- Uses Morph Targets to ensure compatibility with multiple NPC Characters and Different Equipment Pieces
- Weapons
- Level Assets
- Equipment