Vertex Animation Plugin I'm creating in my spare time
Designed to take skeletal meshes and animations
Generates a static mesh, and vertex animation textures + takes socket and notify data from the animations.
My name is Adam, and I'm the Lead Programmer at Feral Computing.
With over 9 years of working experience utilizing Unreal Engine 4/5
Studied Software Engineering for 4 years at Staffordshire University
QA Tester for GBTN for over 7 years
CV : Link |
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Vertex Animation Plugin I'm creating in my spare time
Designed to take skeletal meshes and animations
Generates a static mesh, and vertex animation textures + takes socket and notify data from the animations.
For my personal project, I have been trying to develop a Generic AI Controller that could handle NPC tasks
Cube based game similar to game such as minecraft, developed as a showcase piece for a job I was applying to and got.
Source code is freely available on github.
Source Code (Github): https://github.com/Feralcomp/minecraft_clone
For this piece of work, my task was to:
Create Multiplayer capable Artificial Intelligence
The AI should be able to use weapons, crouch down, capture objectives etc. just like player can.
The AI should respond to enemy behavior.
This is one of sets of Armour(I did not create the base mesh, only modified it) that I have textured and rigged for Skyland of Arnythos
Texturing was done in Substance Painter
Rendered in Unreal Engine 4
Client Project.
My task was to design and implement a character creation screen (inc. logic, visuals, and UI)
Skyland of Arnythos is my own personal project (Currently in Alpha Phase, Pre-Alpha Demo Available on Request)
Skyland of Anythos demo release is scheduled for 2019.
Yunoia: https://www.yunoia.com/b/skyland-of-arnythos/
Facebook: https://www.facebook.com/skylandofarnythos/
My task was to:
create a generic cover system, that could use objects within the map for the player character to take cover behind.
My task was to create a System that would adjust position of feet at run-time to better align with the surface below.